On Mon, Sep 8, 2008 at 9:10 PM, josch <[EMAIL PROTECTED]> wrote: > > well i just did not want to have the overhead of all those mighty > cocos transformations and animation stuff. i need it small and simple.
One a side note, you can use cocos mostly without overhead by creating a scene and replacing its draw method. You control what transformations you get on that scene. So you can be as fast as you want/can. But you also get the benefits of cocos if you want to add more stuff. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
