pyglet 1.1.2 has (finally) been released. There was quite a delay in
uploading all the final pieces due to a backlog in Google's processing
of quota requests, but that seems to be all sorted now.
The new version adds installation support for Python 2.6 on Windows
and Mac OS X (no source changes were required). There are quite a few
bug fixes in this release too, as detailed in the changelog reprinted
below.
Alex.
1.1.2
* pyglet.clock: Fixed schedule_interval_soft after large delta
* pyglet.clock: Deprecated set_fps_limit
* pyglet.font: Fixed rendering of glyphs requiring Unicode combiners
and extenders
* pyglet.graphics: Fixed memory error in vertex list migration
* pyglet.graphics: Fixed early garbage collection of buffers in draw()
* pyglet.graphics: Fixed vertex domains mixing static and stream
attributes
* pyglet.image: Fixed bounds assertion on ImageGrid.__getitem__
* pyglet.media: Fixed OpenGL extension string splitting when extension
string is not available
* pyglet.media: Removed OpenGL functions alListener3i and alListeneriv,
not available on some OpenGL implementations
* pyglet.resource: Fixed path separator for indexed paths: '/' is now
used even on Windows.
* pyglet.window: Fixed mouse pointer visibility after fullscreen switching
* OS X: Fixed metrics of zero-width space
* OS X: Installer now looks for Python 2.6 installation
* Win32: Fixed context checking during initialisation
* Win32: Fixed run loop polling state
* Win32: Installer now looks for Python 2.6 installation
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