On 10/24/08, josch <[EMAIL PROTECTED]> wrote: > > hey guys! > thx for the reply! here is how a scene roughly looks like: > > http://www.assembla.com/spaces/heroes-renaissance/documents/crWD3WOnSr3ApNab7jnrAJ/download/Screenshot-hr.py-1.png
Looking good. Texture compression won't really be suitable for you game given the pixel-art style; however you may benefit from using a lower bit depth for the texture internal format; e.g. GL_RGBA4 (4 bits per component), GL_RGB5_A1 (5 bits per r/g/b, 1 for alpha), etc. I haven't tried these myself, so I don't know if this makes a practical difference on modern video cards. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
