On 10/24/08, josch <[EMAIL PROTECTED]> wrote:
>
>  hey guys!
>  thx for the reply! here is how a scene roughly looks like:
>  
> http://www.assembla.com/spaces/heroes-renaissance/documents/crWD3WOnSr3ApNab7jnrAJ/download/Screenshot-hr.py-1.png

Looking good.  Texture compression won't really be suitable for you
game given the pixel-art style; however you may benefit from using a
lower bit depth for the texture internal format; e.g. GL_RGBA4 (4 bits
per component), GL_RGB5_A1 (5 bits per r/g/b, 1 for alpha), etc.  I
haven't tried these myself, so I don't know if this makes a practical
difference on modern video cards.

Alex.

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