Hello all,

  I've an image already opened and its bytes stored in a variable.
Anyone knows how can I build something like this:

>>> tex = pyglet.image.load( "file.jpg" ).get_texture(rectangle=True)

  But instead of providing "file.jpg" I'll give something like this:

>>> tex = pyglet.image.load( file = pic.data ).get_texture(rectangle=True)

  Where the property "data" of the object "pic" is a string of bytes
of the "file.jpg".

Thanks,
  André.


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