Hello all, I've an image already opened and its bytes stored in a variable. Anyone knows how can I build something like this:
>>> tex = pyglet.image.load( "file.jpg" ).get_texture(rectangle=True) But instead of providing "file.jpg" I'll give something like this: >>> tex = pyglet.image.load( file = pic.data ).get_texture(rectangle=True) Where the property "data" of the object "pic" is a string of bytes of the "file.jpg". Thanks, André. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
