No one has bitten, so I made things a bit easier for you all. I put it on Github. Browse the source code, example game, or documentation in the comfort of your web browser. http://github.com/irskep/resourcevault
On Mar 21, 10:54 pm, Steve <[email protected]> wrote: > I have written a module for pyglet that allows you to add resources to > your game with as little hassle as possible. > > Here is a quick example: Say you are making a Pong clone and want to > add ball.png to your project. Using pyglet's resource module, you > would have to add a line to load the image. If you have a lot of > images, adding these loading lines can become quite tedious. If you > have animations, it can get even more tedious, since you have to > specify image lists as part of the Animation constructor. > > Using my module, all you have to do is this: > import resources > #...code... > resources.ball.blit(x, y) > > My resources module walks the specified directories and loads any > content it finds into a variable in its global namespace with the same > name as the file, sans extension and with spaces replaced by > underscores. It also checks for a file called content_data.yaml, which > provides an easy way to specify animations, anchor points, and a > couple of other things. > > Grab the module and try the demo game > here:http://filer.case.edu/srj15/Resources.zip > (Docs included, don't worry) > > I welcome suggestions for improving it. It could also use a good name. > Calling it "Steve's resources module" is confusing. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
