On Tue, Apr 14, 2009 at 6:52 AM, bobmitch <[email protected]> wrote: > > There's probably a 'correct' way to do this manipulating colour table > lookups, but this seems like a simple way of doing it.
You can do this with a pixel shader and a palette texture. Just let the pixel shader lookup the new colour from the 1-dimensional palette texture, based on the original colour. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
