On Sat, Jun 6, 2009 at 3:33 AM, dasacc22 <[email protected]> wrote: > > Hi, > > I dont think this is currently possible but what if when setting a > sprite position and rotation you can have it get queue before draw. In > this way you could rotate a sprite on a fixed axis inside the sprite > much like calling > > glPushMatrix() > glTranslatef(x, y, 0) > glRotate(45, 0, 0, 1) > glTranslate(-6, -6, 0) # effectively making sprite appear to rotate at > point (6, 6) of itself > sprite.draw() > glPopMatrix()
You can set the sprite's image's anchor_x and anchor_y to give it a different pivot point (which by default is 0,0). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
