Hello,

Long time member, first time poster.

I've been working through the OpenGL SuperBible 4th Edition, and I've
been translating some of the example programs from the book's website
into python with pyglet.

I'm not an expert with either pyglet or opengl, so it's pretty likely
there are better (more efficient, less convoluted) ways to do things.
I'd like to learn how to improve on them, though I feel it's important
to mirror the c++ sample code to make it easier to follow the book
using python.

I have only a few of the programs translated so far, but it's a
start.  I intend to implement more of the examples, but I don't feel
the need to do it all on my own if others are so inclined.  I'd like
to have it all.

The author of the book said it was alright if I put this on the 'net,
but I have no license specifics and am not sure how they'd apply to
this implementation.

http://github.com/BenSmith/PythonOpenGLSuperBible4/tree/master

-b
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