Hello, Long time member, first time poster.
I've been working through the OpenGL SuperBible 4th Edition, and I've been translating some of the example programs from the book's website into python with pyglet. I'm not an expert with either pyglet or opengl, so it's pretty likely there are better (more efficient, less convoluted) ways to do things. I'd like to learn how to improve on them, though I feel it's important to mirror the c++ sample code to make it easier to follow the book using python. I have only a few of the programs translated so far, but it's a start. I intend to implement more of the examples, but I don't feel the need to do it all on my own if others are so inclined. I'd like to have it all. The author of the book said it was alright if I put this on the 'net, but I have no license specifics and am not sure how they'd apply to this implementation. http://github.com/BenSmith/PythonOpenGLSuperBible4/tree/master -b --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
