Hello, I was just wondering if anybody had any insight on maximizing 3D performance. I'm trying to draw a bunch of polygons, each with a unique position and rotation. With my own playing around and testing it quickly became apparent that Batches draw very very fast compared to individual vertex lists or glBegin() glEnd() blocks. The slow down comes though once you start modifying the vertex data to account for changes in position and rotation. Right now I'm using custom python functions to accomplish this. I'm curious if there is a better option. I know glTranslate and glRotate are very fast, but it doesn't appear obvious to me how you would integrate them with batched rendering.
And yes, I know I could write the whole thing in C, but I much prefer working with Python and Pyglet. Any ideas? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
