Hello,

I was just wondering if anybody had any insight on maximizing 3D
performance. I'm trying to draw a bunch of polygons, each with a
unique position and rotation.  With my own playing around and testing
it quickly became apparent that Batches draw very very fast compared
to individual vertex lists or glBegin() glEnd() blocks.  The slow down
comes though once you start modifying the vertex data to account for
changes in position and rotation.  Right now I'm using custom python
functions to accomplish this.  I'm curious if there is a better
option.  I know glTranslate and glRotate are very fast, but it doesn't
appear obvious to me how you would integrate them with batched
rendering.

And yes, I know I could write the whole thing in C, but I much prefer
working with Python and Pyglet.

Any ideas?

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