This seems to be an interesting approach. Is code available
somewhere ?

Nicolas


On Aug 3, 12:37 pm, Richard Jones <[email protected]> wrote:
> On 03/08/2009, at 5:37 PM, Greg Ewing wrote:
>
> > Richard Jones wrote:
> >> Here's
> >> a little random thought that I freely license anyone currently
> >> developing a GUI to run with
>
> >> gui = withgui.Window()
> >> with gui.vertical:
> >>   gui.label('My awesome GUI', halign=gui.CENTER)
> >>   with gui.form:
> >>     gui.label('Name')
> >>     gui.text()
>
> > That looks quite nifty! I'll tuck it away somewhere in case
> > I find a use for it in PyGUI!
>
> Cool. For what it's worth, the following is now implemented (using  
> Tkinter) with some slight changes to the proposed API:
>
> with gui.vertical:
>    gui.label('My awesome GUI', halign=CENTER)
>    with gui.form as form:
>      gui.label('Name')
>      name = gui.text()
>      gui.help('Enter the name of your character in the game')
>      gui.label('Skill level')
>      skill = gui.selection(['Awesome', 'Radical', 'Understated'])
>      gui.help('''This selection will determine the level of challenge
>          in the game''')
>      with gui.submit('Go!'):
>          def on_click():
>              print 'GOT %r'%name.value
>              print 'GOT %r'%skill.value
>              gui.stop(0)
>      with gui.cancel('No stop!'):
>          def on_click():
>              gui.stop(1)
>
> ... this is runnable with "withgui example.py". What's not apparent up  
> there is that I can access the named widgets and other things. So,  
> gui['form']['name'] is the name text widget and gui['form']['.text']  
> is all the text widgets and gui['form'][1] is the selection widget  
> (note the top-level widget is skipped in that 'cos there's only one  
> and you can get it through gui.child).
>
> The simplest example is:
>
>     gui.label('Hello, world!')
>
> or:
>
>      with gui.button('press me!'):
>          def on_click(*args):
>              print 'hello, world!'
>
> ... which both do the obvious things :)
>
> Note that my originally proposed "gui.cancel('No stop!').on_click"  
> results in a syntax error. It's a shame we can't "def  
> submit.on_click" :(
>
> I'm trying to think of more complex examples that would make this  
> approach not be viable. Can't tho.
>
> I'll release this code tomorrow when I've got a Google Code project  
> set up. It needs a name tho.
>
>       Richard
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