Unfortunately like I said on my second post Pyglet works just fine in a
virtualized Ubuntu 9.04 (using virtual box and its 3d acceleration feature).
It is the host machine, a Fedora 11 x86_64, that has problems running
Pyglet. I would really like to discover what is wrong/missing on my Fedora
installation to get this working...
My specs & software:
Cpu: Intel Core 2 Quad Q8200 @ 2.33Ghz
Ram: 4 GB DDR2
GPU: Nvidia 8600GT with 1GB of RAM
GPU Drivers: NVIDIA's propietary drivers, version: 185.18.14
OS: Fedora 11 x86_64
KDE 4.3.0
Python 2.6
Thanks for the glxinfo suggestion, here is the output of glxinfo:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_multisample,
GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA
Corporation
client glx version string:
1.4
client glx
extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_ARB_create_context,
GLX_NV_float_buffer,
GLX_ARB_fbconfig_float,
GLX_EXT_fbconfig_packed_float,
GLX_EXT_texture_from_pixmap,
GLX_EXT_framebuffer_sRGB,
GLX_NV_present_video,
GLX_NV_multisample_coverage
GLX version:
1.3
GLX
extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync,
GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_multisample,
GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_framebuffer_sRGB,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA
Corporation
OpenGL renderer string: GeForce 8600
GT/PCI/SSE2
OpenGL version string: 3.0.0 NVIDIA
185.18.14
OpenGL shading language version string: 1.30 NVIDIA via Cg
compiler
OpenGL
extensions:
GL_ARB_color_buffer_float,
GL_ARB_depth_buffer_float,
GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_draw_instanced,
GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex,
GL_ARB_framebuffer_object, GL_ARB_geometry_shader4,
GL_ARB_imaging,
GL_ARB_map_buffer_range, GL_ARB_multisample,
GL_ARB_multitexture,
GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow,
GL_ARB_shader_objects,
GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object,
GL_ARB_texture_compression,
GL_ARB_texture_cube_map,
GL_ARB_texture_env_add,
GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3,
GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_transpose_matrix,
GL_ARB_vertex_array_object,
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos,
GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
GL_EXT_bgra,
GL_EXT_blend_color,
GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_bindable_uniform,
GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object,
GL_EXTX_framebuffer_mixed_formats,
GL_EXT_framebuffer_sRGB,
GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4,
GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal,
GL_EXT_secondary_color,
GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_sRGB,
GL_EXT_texture_swizzle,
GL_EXT_texture_shared_exponent,
GL_EXT_timer_query, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra,
GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color,
GL_NV_depth_buffer_float, GL_NV_conditional_render,
GL_NV_depth_clamp,
GL_NV_explicit_multisample, GL_NV_fence,
GL_NV_float_buffer,
GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program_option,
GL_NV_fragment_program2,
GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_gpu_program4,
GL_NV_half_float,
GL_NV_light_max_exponent,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object,
GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_primitive_restart,
GL_NV_register_combiners,
GL_NV_register_combiners2,
GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal,
GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2,
GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_NV_vertex_program2,
GL_NV_vertex_program2_option,
GL_NV_vertex_program3,
GL_NVX_conditional_render,
GL_NV_vertex_buffer_unified_memory,
GL_NV_shader_buffer_load,
GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture,
GL_SGIX_shadow,
GL_SUN_slice_accum
84 GLX Visuals
---Followed by a loooong table.---
Any ideas?
On Tue, Aug 11, 2009 at 2:09 PM, Nicolas Rougier
<[email protected]>wrote:
>
>
> You can also try 'glxinfo' to check whether your hardware is present/
> accelerated.
> If it does not work, you can also try 'sudo glxinfo'
>
> Nicolas
>
>
>
> On Aug 11, 6:59 am, Federico Cáceres <[email protected]> wrote:
> > Ok, so I continued my adventures with Pyglet...
> >
> > First of all, I cannot even run gl_info.py on my machine... it gives me
> the
> > same error...
> >
> > I have a Ubuntu 9.04 (i386 version) virual machine with my Fedora 11
> x86_64
> > running as Guest, and Pyglet ran just fine (sluggish, but at least it
> ran)
> > on that machine... that made me become very mad!
> >
> > So today I started debugging pyglet's code for my simple code:
> > # -*- coding: utf-8 -*-
> > import pyglet
> > pyglet.options['shadow_window'] = False
> >
> >
> #pyglet.window.get_platform().get_default_display().get_default_screen().ge
> t_best_config()
> > window = pyglet.window.Window()
> >
> > I started tracing the source code (using pdb) starting just before the
> > "window = pyglet.window.Window()" line on my code.
> > After slowly inspecting the code (and skipping other parts that I didn't
> > care for) I got to this lines in the
> > /usr/lib/python2.6/site-packages/pyglet/window/xlib/__init__py file (from
> > line line 265):
> > if have_13:
> > elements = c_int()
> > configs = glx.glXChooseFBConfig(x_display, self._x_screen_id,
> > attrib_list, byref(elements))
> > if not configs:
> > return []
> > When printing the value of configs I get:
> > <pyglet.gl.glx.LP_LP_struct___GLXFBConfigRec object at 0x16dc050>
> >
> > But I saw that the debugger evaluated the "if not configs" line and then
> > returned []!
> > So, before the debugger returned from this level, I wrote this in the pdb
> > prompt:
> > (Pdb) not configs
> > And it printed "True" as a result!
> >
> > What?! Inspected the config variable and then printed the only "normal"
> > attribute, "contents". printing configs.contents gave me the following:
> > *** ValueError: NULL pointer access
> >
> > I think my error can be here... I don't have a clear idea on what I can
> do
> > next... whether this is a 64 bit issue or... a missing library... let me
> > paste the values of other maybe relevant variables in the local context:
> > attrs = [5, 1, 12, 24, 32786, True, 0, 0]
> > attrib_list = <pyglet.window.xlib.c_int_Array_8 object at 0x16dc200>
> > elements = c_int(0)
> > x_display = <pyglet.gl.glx.LP_struct__XDisplay object at 0x16e9cb0>
> > Although all those structs don't look so useful pasted here :D
> >
> > Further comparisons with my Ubuntu virtualmachine gives me that the
> > self.display.info.get_server_version() returns different strings
> > '1.4' on Host Fedora
> > '1.3' on Guest Ubuntu
> > thus...
> > have_13 is True on Fedora and False on Ubuntu... so the path that is
> > executed by both machines is different... further comparisons will reveal
> > nothing :(...
> >
> > So... err... any ideas guys?
> > Thank you,
> > Federico
> >
> > 2009/8/7 Federico Cáceres <[email protected]>
> >
> >
> >
> > > Hi, I just downloaded and installed Pyglet 1.1.3 using setup.py on a
> > > Fedora 11 x86_64 with KDE 4.3.0 as desktop environment with python
> > > 2.6.
> >
> > > I tried to run several of the demo files but always got an error when
> > > launching the script. For instance, for the following script:
> > > import pyglet
> > > window = pyglet.window.Window()
> >
> > > I get this error:
> > > Traceback (most recent call last):
> > > File "example.py", line 2, in <module>
> > > window = pyglet.window.Window(config=config)
> > > File "/usr/lib/python2.6/site-packages/pyglet/__init__.py", line
> > > 307, in __getattr__
> > > __import__
> > > (import_name)
> > > File "/usr/lib/python2.6/site-packages/pyglet/window/__init__.py",
> > > line 1684, in <module>
> > > gl._create_shadow_window()
> > > File "/usr/lib/python2.6/site-packages/pyglet/gl/__init__.py", line
> > > 491, in _create_shadow_window
> > > _shadow_window = Window(width=1, height=1, visible=False)
> > > File "/usr/lib/python2.6/site-packages/pyglet/window/xlib/
> > > __init__.py", line 474, in __init__
> > > super(XlibWindow, self).__init__(*args, **kwargs)
> > > File "/usr/lib/python2.6/site-packages/pyglet/window/__init__.py",
> > > line 643, in __init__
> > > raise NoSuchConfigException('No standard config is available.')
> > > pyglet.window.NoSuchConfigException: No standard config is available.
> >
> > > I would greatly appreciate if someone could point me out on what I
> > > could do to get Pyglet working on my computer.
> >
> > > By the way, I have a NVIDIA 8600 GT and I am currently using NVIDIA's
> > > propietary drivers, version: 185.18.14.
> >
> > > Cheers,
> > > Federico
> >
>
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