Hi,

Have you tried simply drawing your polygon without changing the
projection? By default, Pyglet already sets up a projection mapping
one world coordinate unit to one screen pixel.

Please post a complete, minimal program.

Regards,
Mikael Lind

2009/9/1 sevenseeker <[email protected]>:
>
> Following the instructions here (http://www.opengl.org/resources/faq/
> technical/transformations.htm) I created the following code snippet:
>
> # projection with one world coordinate unit equal to one screen pixel
> # glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluOrtho2D (0,
> windowWidth, 0, windowHeight);
> gl.glMatrixMode(gl.GL_PROJECTION)
> gl.glLoadIdentity()
> gl.gluOrtho2D(0,
>              window_width,
>              0,
>              window_height)
>
> now I expected at this point to create my rectangle with my screen
> width and height and it with all defaults (everything at origin) that
> said rectangle would show up matching my screen.
>
> Fail.
>
> Sooooo, any ideas on how I can perform this bit of wizardry and end up
> with a polygon that is presented the same size, pixel for pixel as my
> display?
>
> Thanks,
> Jason
> >
>



-- 
Mikael Lind
http://elemel.se/

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