Yep, that's one way. :)

On Sep 5, 5:01 am, Lenny <[email protected]> wrote:
> Hi,
>
> Im wondering how to scale all renderings twice its size in pyglet. I
> basically want to allow the user to be able to scale the window/pixels
> up to twice the original. The original window size may be 320x240.
> Scaled twice the pyglet window would be 640x480, and the pixels twice
> as large now.
>
> Must i use an opengl FBO?
>
> Thank you,
> -Lenny

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