Yep, that's one way. :) On Sep 5, 5:01 am, Lenny <[email protected]> wrote: > Hi, > > Im wondering how to scale all renderings twice its size in pyglet. I > basically want to allow the user to be able to scale the window/pixels > up to twice the original. The original window size may be 320x240. > Scaled twice the pyglet window would be 640x480, and the pixels twice > as large now. > > Must i use an opengl FBO? > > Thank you, > -Lenny
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