On Thu, Sep 17, 2009 at 6:02 AM, Tartley <[email protected]> wrote:
> > bump! Any thoughts much appreciated. Perhaps the answer is just 'it > depends' ? > > On Sep 3, 9:31 am, Tartley <[email protected]> wrote: > > when [batched sprite] entities are removed from my game world, I should > be > > setting their sprite's batch attribute to None? Will that remove them > from the Batch? > > And/or deleting the sprite? Or is messing with the batch like this > costly? Should I just > > set the sprite.visible = False for the time being, and clean up the > > batch (or create a new one) between waves / levels? > The answer is that it should delete the sprite from the batch when set to None, but it doesn't seem to be 100% dependable. This has been the result of several hard-to-catch crashes in my pyglet stuff. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
