Hi, about placing text in 3D space, flat on the screen, like a HUD, given that defining the placement of text is limited to x and y co- ords only, how could i get a reference to the vertex.list (or whatever) for the text.document in order to translate and rotate that in a gluPerspective?
from a gluPerspective i would like to put things flat on the screen. how to? would i have to work back from the view matrix to find the co-ords in the model, and transform the text as originally positioned by pyglet..? thanks, pawel. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
