hum, sorry for the double post.

On 23 fév, 18:45, Philippe <[email protected]> wrote:
> oh, seems like my last post did not work :/
>
> for me, a mask is that:http://www.entheosweb.com/Flash/masking.asp
> in this sample, the mask is a moving circle. the sprite is the photo.
> a mask can be of any shape, and applied to any number of sprites, it
> is invisible, but hides sprites is specify.
>
> to describe little bit more my actuall need:
> I have 5 group of 10 sprites. a group is a set of sprites, not a
> pyglet.graphics.OrderedGroup(). each group has a different batch.
>
> I need to apply rectangular masks on them (on mask per group).
> the sprites are moving, the mask keep fix.
>
> I hope it's easier to understand my question.
>
> Philippe
>
> On Feb 23, 6:20 pm, Casey Duncan <[email protected]> wrote:
>
> > What exactly are you trying to do? I'm skeptical that scissoring each
> > sprite independently is really what you want, not that it isn't
> > possible. Perhaps if we understood what you are doing better in the
> > abstract we could formulate a good solution.
>
> > -Casey
>
> > On Tue, Feb 23, 2010 at 9:59 AM, Philippe <[email protected]> wrote:
> > > Hi,
>
> > > I searched a lot how to do something with your recommandations:
> > > """As long as you render each group separately, yes.
>
> > > In pyglet, the best way to implement this would probably be a
> > > 'ScissorGroup'
> > > (much like OrderedGoup), which handles setting and unsetting the
> > > scissor
> > > rectangle. if I recall correctly, there might already be a
> > > ScissorGroup
> > > hidden away somewhere in the text rendering implementation... """
>
> > > but could not find.
> > > I'm afraid I do not look in the right direction.
> > > first, I am not sure to understand "As long as you render each group
> > > separately, yes."
> > > My group of sprites are in different batch. is it what you mean ?
>
> > > I know how to use Scissor to apply a mask on my total application
> > > pyglet.gl.glScissor(offset_x, offset_y, 800, 480)
> > > pyglet.gl.glEnable(pyglet.gl.GL_SCISSOR_TEST)
>
> > > But I do not see how to apply it to a single Sprite.
> > > Can you give me a advice on that ?
>
> > > thank you
>
> > > On Feb 16, 5:21 pm, Tristam MacDonald <[email protected]> wrote:
> > >> On Tue, Feb 16, 2010 at 10:36 AM, Philippe <[email protected]> 
> > >> wrote:
> > >> > it's possible to apply different scissor_test to different group of
> > >> > sprites ?
>
> > >> As long as you render each group separately, yes.
>
> > >> In pyglet, the best way to implement this would probably be a 
> > >> 'ScissorGroup'
> > >> (much like OrderedGoup), which handles setting and unsetting the scissor
> > >> rectangle. if I recall correctly, there might already be a ScissorGroup
> > >> hidden away somewhere in the text rendering implementation...
>
> > >> --
> > >> Tristam MacDonaldhttp://swiftcoder.wordpress.com/
>
> > > --
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