Hi,

I've tried livecoding and I think is a great tool to add to the
console.

Any ideas about how to add to the console to be useful?

One way would be importing it before creating the interpreter,
possibly passing the
path/s to reload as parameters.

Jordi

On 8 mayo, 21:17, "Jordi P. Bou" <[email protected]> wrote:
> Hi George,
>
> Glad to see interest in this console. I've never hear from livecoding
> before but I find it very interesting. I will download and give it a
> try.
>
> I've finally find a way to put it online. I don't feel like creating a
> google project because the script needs the small changes in
> pyglet.app.event_loop, and I don't want to put it anywhere without
> authorization from pyglet creator/s.
>
> Here's the link (6,4KB):
>
> http://dl.dropbox.com/u/5923122/console.zip
>
> If using a mac, I've not changed the mac version of the event loop
> because I don't have one here to try it, but it's very easy to adapt
> the changes looking at one of the other two (win32.py or xlib.py).
>
> Jordi
>
> On 8 mayo, 20:17, George Oliver <[email protected]> wrote:
>
>
>
>
>
> > On 5/7/2010 6:03 PM, Jordi P. Bou wrote:
>
> > > I hope this is interesting to someone, because I'm sure there will be
> > > problems using this console with existing scripts. But I think it's a
> > > good idea and I'm very interested in hearing every suggestion/critics
> > > to it.
>
> > I know I'd like to check it out. You could set up a project on Google
> > code to host it, or just create a Google site, or use some other free
> > file host. Also take a look at pyedpypers.org (a community site for
> > Python game dev) which has project hosting, though I'm not sure if new
> > members can upload files right away.
>
> > You can also attach files to Google groups but I'm not sure if that's
> > working currently for the pyglet list.
>
> > It'd be interesting to extend this to include a livecoding or code
> > reloading component, perhaps with the livecoding module
> > (http://code.google.com/p/livecoding/).
>
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