I actually posted about it in the news here: http://groups.google.com/group/pyglet-users/browse_thread/thread/2901bea56378cbfb/a85a7b5eb263d0cb?lnk=gst&q=pymunk#a85a7b5eb263d0cb
On Jul 26, 5:49 pm, Jonathan Hartley <[email protected]> wrote: > On Jul 25, 2:20 pm, stampson <[email protected]> wrote: > > > It's been a long time (but pyglet is still at the same version =) > > since I messed with it, but pymunk worked great. It was really easy > > to use. > > > One thing I did to increase performance with large numbers of objects > > was to add a combined update function, for the loop to sync all the > > graphic objects with the physics objects....to update position and > > rotation in a single function. > > > -stampson > > *That* sounds pretty neat. I was very impressed when dabbling with > Pymunk for a (temporarily shelved) game project a year or two ago, and > would love to see such a 'group update' function. Is the code for that > public? > > Cheers, > > Jonathan -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
