I actually posted about it in the news here:
http://groups.google.com/group/pyglet-users/browse_thread/thread/2901bea56378cbfb/a85a7b5eb263d0cb?lnk=gst&q=pymunk#a85a7b5eb263d0cb

On Jul 26, 5:49 pm, Jonathan Hartley <[email protected]> wrote:
> On Jul 25, 2:20 pm, stampson <[email protected]> wrote:
>
> > It's been a long time (but pyglet is still at the same version =)
> > since I messed with it, but pymunk worked great.  It was really easy
> > to use.
>
> > One thing I did to increase performance with large numbers of objects
> > was to add a combined update function, for the loop to sync all the
> > graphic objects with the physics objects....to update position and
> > rotation in a single function.
>
> > -stampson
>
> *That* sounds pretty neat. I was very impressed when dabbling with
> Pymunk for a (temporarily shelved) game project a year or two ago, and
> would love to see such a 'group update' function. Is the code for that
> public?
>
> Cheers,
>
>    Jonathan

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