Hi all, I've just started an experimental conversion of pyglet-trunk to Python 3.x - mainly using the 2to3 script and some manual bug fixing afterwards.
All the basic features like opening windows, handling input and calling OpenGL functions are working just fine. Loading images works through the platform specific codec - the codecs implemented in pure python seem to have some problems. Also the whole pyglet.image module needs some fixing, because it uses string regexes for the image data that is now stored as bytes. For testing purposes I've also converted simplui (http:// code.google.com/p/simplui/) to work with Python 3.x, which runs great with the converted version of pyglet. Currently, I've tested everything in Linux and Windows. The source is available at http://code.google.com/r/andreasschiefer-pyglet-py3/ for everyone to try out. (I can also provide the source of the ported simplui if anyone is interested in it) As there are probably still many bugs, patches are of course welcome! Andy -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-us...@googlegroups.com. To unsubscribe from this group, send email to pyglet-users+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.