On Mar 19, 10:44 am, hugo <[email protected]> wrote:
> Hello,
>
> I'm using pyOpenGL instead of pyglet.gl. Is disabling error checking
> with "OpenGL.ERROR_CHECKING = False" sufficient or/and should I use
> "pyglet.options['debug_gl'] = False"?
>
> Thank you,
>
> HG.


Hey.

I already asked a question much like this on pyopengl-users:
http://sourceforge.net/mail/?group_id=5988

Mike Fletcher himself responds that it is not sufficient, and details
some other things you should do. but even after doing everything
possible one should still not expect the same performance as pyglet's
bindings.
https://sourceforge.net/mailarchive/forum.php?thread_name=4CF3F8CE.2080204%40vrplumber.com&forum_name=pyopengl-users

As a result, I have started using PyOpenGL during development, for
ease of use, and then when optimising I replace the half-dozen OpenGL
calls in my inner render loop with pyglet bindings. This generally
gives me at least double the framerate.

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