Did you detect the squares using the coloring method?

On Jun 28, 10:04 am, Peter Enerccio <[email protected]> wrote:
> How about using square detection, and then using finer detection with alpha?
> sprite.get_image_data().get_data("RGBA", 4*width)
> and then you check the A value of the target pixel where mouse is
>
> I did the same with cocos and it worked well.
>
> 2011/6/28 greenmoss <[email protected]>:
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> > I looked at the pyglet mouse picking example (http://sites.google.com/
> > site/swinesmallpygletexamples/mouse-picking), but I'm not sure it will
> > work for my game. Currently I have two kinds of objects to pick, with
> > maybe more to follow:
>
> > - GL_LINES; any coordinate along the line should be pickable
> > - pyglet sprites; ideally, any pixel that is part of the sprite's
> > image should be pickable, but easier/less-granular picks would also be
> > acceptable
>
> > The pyglet example seems to work based on rays to vertices only, so
> > would it work to pick the two types of objects above?
>
> > Maybe I need to be looking at color-based picking instead? For
> > example, this technique:
>
> >http://wiki.processing.org/w/Picking_with_a_color_buffer
>
> > Is there an example anywhere using color-based picking with pyglet?
> > Could it also easily be adapted to pyglet sprites?
>
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