Thanks a ton for all the info! To better explain what I've gotten the code to do so far, and what I'm trying to do, I've uploaded some game play from the project to youtube. http://www.youtube.com/watch?v=zbX9Nj0P1ks
As seen in the video, the background layers shift via the glTranslatef draw instructions. Right now each layer is just a sprite with it's own draw being called in the on_draw window event. I'd like to batch all the draws for the background but when I do the glTranslatef seems to be ignored. One thought was that each sprite's 'def update' was being ignored, but I don't know, I'm new to all this. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
