On 18 July 2011 06:00, Alex <[email protected]> wrote:
> In pyglet's sprite module, all vertex coordinates are converted to int
> and put into an int-based vertex list.
Yes, this is done to avoid sub-pixel rendering errors when sprite
artwork is typically supposed to be pixel-perfect.
Richard
--
You received this message because you are subscribed to the Google Groups
"pyglet-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to
[email protected].
For more options, visit this group at
http://groups.google.com/group/pyglet-users?hl=en.