Michael Red wrote:
Uh, again, I didn't mean actual pickling, just something HAND-MADE, that has the same end-point. And it doesn't sound tricky at all, really. What you'd be doing is saving the current state of the context (any enabled bits, any disabled bits, any loaded resources, etc),
You're missing the point: attempting to save OpenGL state in a game save file is a wrongheaded thing to be doing in the first place, IMO. -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
