On Sep 16, 2011, at 10:17 AM, Peter Enerccio wrote: >>> 2011/9/16 Brian Blais <[email protected]> >>> Hello, >>> >> I've played a little bit with pyglet, and hope to use it for a project idea >> for a game with multiple agents. What I am having trouble with planning is >> the way to implement the interaction between the agents (human and ai) and >> the game. >>
> What you want is probably event based AI with its own (probably threaded, but > not necessarily) event loop. > Here is mine, but it was build for panda3d (should not be a problem to adapt, > since its thread based loop). > > Server: http://paste.pound-python.org/show/12608/ > Node: http://paste.pound-python.org/show/12609/ > this is very interesting. Do you happen to have an example system, even for panda3d? I can roughly see the logic, but I can't quite place how an agent would subclass Node properly, and how the communication is done. you were the only response to my question! I would think that this would be a good item to have in the pyglet docs, something that would pretty much be common to nearly all games. on a similar note, is there a repository of examples of pyglet games? there are some in the source, but it would be really helpful to have a place to post and to view projects that people are working on. perhaps I've missed it somehow. thanks, bb -- Brian Blais [email protected] http://web.bryant.edu/~bblais http://bblais.blogspot.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
