On May 8, 2:22 am, Andreas Grätz <[email protected]> wrote: > has anyone an example for gamestate management for pyglet. In C++ I use a > singleton, is there something similar here?
Modules are effectively singletons in Python. Here's a rough example: gamestate.py: # empty module a.py: import gamestate gamestate.loaded_a = True gamestate.foo = 'bar' b.py: import gamestate gamestate.loaded_b = True gamestate.foo = 'BAZ' main.py: import a import b import gamestate print 'Loaded A? %s Loaded B? %s' % (gamestate.loaded_a, gamestate.loaded_b) print 'gamestate.foo = %s' % gamestate.foo -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
