Even with the patch, pyglet is far from Core clean.
Legacy profile calls are embedded in a number of places.
Labels, vertex_list, etc, all call legacy functions.
Seem's that there's a bit of work to be done =P


On Tuesday, September 18, 2012 11:15:39 AM UTC+10, Adam Griffiths wrote:
>
> Thanks for the info.
> I don't expect it to be integrated. I don't have a good understanding of 
> either, but it seems the shadow window needs to be dealt with properly 
> somehow.
> This is a good start for the Core 3.2 support though.
>
> Cheers,
> Adam
>
> On Tuesday, September 18, 2012 6:32:53 AM UTC+10, T.J. Jankun-Kelly wrote:
>>
>> AFAIK, the patch was never officially integrated (though there looks to 
>> be activity now). I hacked together something that worked for me at the 
>> time a year ago so I could teach my class; I cannot profess a deep 
>> understanding of the OS or pyglet internals (thus the note that someone 
>> more experienced in either could fix the issues I could not).
>>
>> TJK
>>
>> On Sunday, September 16, 2012 12:20:22 PM UTC-5, Adam Griffiths wrote:
>>>
>>> Any further progress on this?
>>> I integrated your patch into my Pyglet tree and I get a segfault when 
>>> running the 3.2 test harness.
>>> I'm using Mountain Lion.
>>>
>>> I did notice a few changes to the cocoa.py file since your patch, but 
>>> they look harmless.
>>>
>>> Cheers,
>>> Adam
>>>
>>> On Monday, September 12, 2011 7:32:16 AM UTC+10, T.J. Jankun-Kelly wrote:
>>>>
>>>> I banged on this during the weekend and have it mostly working with 
>>>> one issue: I have to disable the shadow window to get it to work. The 
>>>> shadow window creates a default context (with a Legacy Profile); when 
>>>> a Core Profile is created afterwards, OS X complains that it is an 
>>>> invalid share as they are different profiles (http:// 
>>>> developer.apple.com/library/mac/#documentation/GraphicsImaging/ 
>>>> Conceptual/OpenGL-MacProgGuide/opengl_contexts/opengl_contexts.html#// 
>>>> apple_ref/doc/uid/TP40001987-CH216-SW12<http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_contexts/opengl_contexts.html%23//apple_ref/doc/uid/TP40001987-CH216-SW12>).
>>>>  
>>>> To fix this globally would 
>>>> require  doing something like adding a "shadow profile" option that 
>>>> would be used by the shadow window. 
>>>>
>>>> I created an issue here to follow this patch: 
>>>>
>>>> http://code.google.com/p/pyglet/issues/detail?id=532&colspec=ID%20Status%20Type%20Milestone%20OpSys%20Summary
>>>
>>>

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/pyglet-users/-/I6zcjQQxQ-cJ.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to