Everything functions as expected, but one graphics pixel takes up four 
physical pixels. I found this bit in the Mac dev 
center<https://developer.apple.com/library/mac/#documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW1>that
 says to enable Retina in Cocoa, you have to call [self 
setWantsBestResolutionOpenGLSurface:YES]; when initializing the view. 
That's for XCode though, so I'm not sure where that would go in Python.

On Tuesday, December 18, 2012 10:49:06 PM UTC-8, Nathan wrote:
>
> Not implemented, as far as I know.  What happens for you on your rMBP?
>
> ~ Nathan
>
>
> On Tue, Dec 18, 2012 at 4:43 PM, Ayush Jha <[email protected]<javascript:>
> > wrote:
>
>> Hello, I'm new to this library and I'm wondering if there's any way to 
>> take advantage of Retina screens, such as the one on the new Macbook Pro.
>> Is there a flag or mode I need to set to make it work, or is this 
>> functionality not implemented yet?
>>
>>
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