Everything functions as expected, but one graphics pixel takes up four physical pixels. I found this bit in the Mac dev center<https://developer.apple.com/library/mac/#documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW1>that says to enable Retina in Cocoa, you have to call [self setWantsBestResolutionOpenGLSurface:YES]; when initializing the view. That's for XCode though, so I'm not sure where that would go in Python.
On Tuesday, December 18, 2012 10:49:06 PM UTC-8, Nathan wrote: > > Not implemented, as far as I know. What happens for you on your rMBP? > > ~ Nathan > > > On Tue, Dec 18, 2012 at 4:43 PM, Ayush Jha <[email protected]<javascript:> > > wrote: > >> Hello, I'm new to this library and I'm wondering if there's any way to >> take advantage of Retina screens, such as the one on the new Macbook Pro. >> Is there a flag or mode I need to set to make it work, or is this >> functionality not implemented yet? >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "pyglet-users" group. >> To view this discussion on the web visit >> https://groups.google.com/d/msg/pyglet-users/-/fxcZmKtOLg0J. >> To post to this group, send email to [email protected]<javascript:> >> . >> To unsubscribe from this group, send email to >> [email protected] <javascript:>. >> For more options, visit this group at >> http://groups.google.com/group/pyglet-users?hl=en. >> > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/sL2nLQL3TyUJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
