I have a scenario where:

    class main(pyglet.window):
       ...
       generates a lot of objects
    
       sends a label to another thread
    
    class the_thread(Thread):
       ...
       tries to:
           self.lable.text = 'New string'
           self.lable.draw()

Which causes:

> GLException: invalid operation


Even keeping the .draw() part in the main thread and just update the text 
causes the error.
Using the "lock" function via  self.lable.being_update() and then calling 
.end_update() causes the error.

The code i've got works fine if i take away the Threading part, which, i 
don't because the whole idea with the thread is to have a socket and some 
processing operations being performed at X times / minute under different 
circumstances.


Any idea if it's possible to solve at all?
Can i hook the thread objects to the main window resorce somehow or blit it 
into the main instance? I **think** i've solved this once back in the days 
when i was programming at a helpdesk by blitting the object into a "scene" 
or something but i can't find my code, and it might not even have been 
based on Pyglet to begin with.

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/pyglet-users?hl=en.
For more options, visit https://groups.google.com/groups/opt_out.


Reply via email to