I have a scenario where:
class main(pyglet.window):
...
generates a lot of objects
sends a label to another thread
class the_thread(Thread):
...
tries to:
self.lable.text = 'New string'
self.lable.draw()
Which causes:
> GLException: invalid operation
Even keeping the .draw() part in the main thread and just update the text
causes the error.
Using the "lock" function via self.lable.being_update() and then calling
.end_update() causes the error.
The code i've got works fine if i take away the Threading part, which, i
don't because the whole idea with the thread is to have a socket and some
processing operations being performed at X times / minute under different
circumstances.
Any idea if it's possible to solve at all?
Can i hook the thread objects to the main window resorce somehow or blit it
into the main instance? I **think** i've solved this once back in the days
when i was programming at a helpdesk by blitting the object into a "scene"
or something but i can't find my code, and it might not even have been
based on Pyglet to begin with.
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