I don't know off the top of my head but I know that cocos2d ( 
http://cocos2d.org ) implements pause, and it uses Pyglet. You could 
investigate that.

-ww

On Mar 6, 2013, at 2:21 PM, Joseph Clark <[email protected]> wrote:

> Quick question: is there an easy way to pause and unpause the 
> game/clock/scheduler with pyglet?  If now, how would you program this?
> 
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