Hello all. I'm not quite sure how to explain this, but this is what I am
trying to do.
In my game (an RPG), I have a system where entities can call scripts
written in python. Here is said entity:
class entity_still_runscript(entity_object):
> def __init__(self, grid_x, grid_y, sprite, solid, hover_text, above,
> extra):
> entity_object.__init__(self, "still_runscript", grid_x, grid_y,
> pyglet.sprite.Sprite(sprite), solid, hover_text, above)
> self.script = extra.pop("script")
> self.infodict = extra
>
> def select(self):
> script = string_import("scripts."+self.script)
> script.go(self.infodict, self)
>
All that should matter is that select will get called when the player tells
it to.
Next, here is the script that is getting called, sort of in pseudo code:
#!/usr/bin/python
> def go(infodict, parent):
> >run some function that contains opengl calls
> >wait until the told to continue by some other function
> >continue with script
>
No, to try and do this, I was using the threading module to no success. I
then found out (after much confusion) that opengl call can't be made from
separate threads.
I tried a ton of other (nooby) things, but could not achieve the desired
result.
How would I go about doing this?
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