Ok, I'm a dumb newbie, I figured out my own problem.
I just updated the on_resize handler like so:
 
class GameWindow( pyglet.window.Window ):
    def on_resize( self, width, height ):
        print("resized",width,height)
        pyglet.window.Window.on_resize(self,width,height)
 
I don't know what the default on_resize handler does or how it works, but 
this is an object-oriented world so I can just call it anyway after I do 
what I wanted to do.

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