On 25/04/13 19:20, Joseph Clark wrote: > [...] > I was wondering if any of you veterans could point me in the right > direction as to how to optimize the way I'm using graphics. > One thing I was thinking was that instead of having dozens or hundreds > of tile sprites on screen, I could somehow "flatten" them all into a > single image and then moving it around would be much simpler. Creating > a "viewport" to the map could be accomplished by simply drawing a > "frame" on top of it. How would I accomplish these things, or is there > an even better way?
Coco2d uses OpenGL transforms to move the Sprites required for the part of the map you're drawing so it only needs to remove/add a row (or column). Well, more or less. See the MayLayer._update_sprite_set() on: http://los-cocos.googlecode.com/svn/trunk/cocos/tiles.py I recommend reading Cocos code, it is very enlightening :) Regards, Juan -- jjm's home: http://www.usebox.net/jjm/ blackshell: http://blackshell.usebox.net/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
