Does there happen to be a prebuilt library that would work with Pyglet to 
handle tilemaps made by the Tiled Map Editor? If not any advice on what I 
would need to do to handle Tiled generated tile map files. I have tried 
using the Cocos2D library and its tilemap features but that library 
confuses the hell out of me and can't seem to get it to work.

For creating one I believe all all I would need to do is create a way to 
parse the information from the .tmx map files and then create a collision 
manager base around that information on the .tmx files? Though I could be 
wrong because I have never really dealt to much with tile maps and 
collision in general.

So any help of information would be great and thanks in advance for taking 
the time to help me :).

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