Does there happen to be a prebuilt library that would work with Pyglet to handle tilemaps made by the Tiled Map Editor? If not any advice on what I would need to do to handle Tiled generated tile map files. I have tried using the Cocos2D library and its tilemap features but that library confuses the hell out of me and can't seem to get it to work.
For creating one I believe all all I would need to do is create a way to parse the information from the .tmx map files and then create a collision manager base around that information on the .tmx files? Though I could be wrong because I have never really dealt to much with tile maps and collision in general. So any help of information would be great and thanks in advance for taking the time to help me :). -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
