On 06/08/13 16:13, "Juan J. Martínez" wrote:
> On 04/08/13 22:53, Fred wrote:
>> [...]
>>
>> So my two questions :
>> 1) Is this idea (modify texture rather than sprite) sufficient to
>> improve performances ?
>> 2) how to blit a texture on another ?
> 
> What about subclassing Sprite? I we had a similar thread no so long ago
> but I couldn't find it in the archives :(

Well, ignore my advice :)

You could be using an image.Animation and define the frames as
image.AnimationFrame. My suggestion of using a texture atlas is OK though.

Then create a Sprite using that Animation as image and render all your
sprites using a batch.

Sometimes I tend to reinvent the wheel instead of using what Pyglet
provides. Sorry!

Regards,

Juan

-- 
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