This is definetely the most helpful ressource I got. I'm trying to adapt it somewhat to pyglet (defining an IndexedTexture class to use - along with the shaders - with pyglet's sprites).
Thanks a lot! Le mardi 13 août 2013 07:40:36 UTC+2, Nicolas Rougier a écrit : > > > > Here is an example (using glut but it should be quite simple to adapt to > pyglet). > > The texture to be colorized is "texture" within the shader > The lookup color table is "lut". > > You can also have a look at glumpy where I use this "trick" a lot. > Hope that helps. > > > Nicolas > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/groups/opt_out.
