Hello,
I can't quite figure out how this class works.
I see under remove_handler:
The given event handler is removed from the first handler stack frame it
appears in.
OK, so the stack is split into frames? How do I make one of the frames?
When I make a frame, can I add several objects with the same event type?
Like 3 screen objects with the on_key_press method? How do I remove an
item from that frame? How do I remove the whole frame, even though there
may be several items on that frame?
What is the difference between push_handlers and set_handlers?
Sorry, but the documentation is not very clear and creating
screens/frames is how I like to layout my games.
thanks,
--
Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
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