For 1.3.x I am in the process of fully testing and refactoring the media 
package. I noticed quite some possible issues, so I am going to add this to 
the test suite to verify.

At the moment I have only been stressing PulseAudio, as OpenAL (which we 
use on OSX) was having issues on my machine. I just upgraded to Kubuntu 
15.04, so maybe OpenAL now works for me. I also still need to do 
Windows/DirectSound.

Rob

Op vrijdag 24 april 2015 00:05:08 UTC+2 schreef Adam:
>
>  On 23/04/15 21:16, John Bent wrote:
>  
> Thanks Ricky!  But it didn't work.  I added the gc.collect() and I thought 
> maybe it did more work before failing but it still ultimately failed.  Oh, 
> well, I'm checking a finite number of mp3's only so I can live with this 
> bug.
>
> On Thu, Apr 23, 2015 at 2:10 PM, Ricky Ng <[email protected] <javascript:>> 
> wrote:
>
>> The spec here: http://pyglet.org/doc-current/api/pyglet/pyglet.media.html
>>
>> Says you can force a garbage collection. Your problem may be that you
>> have too many players at the same time (I honestly have never had this
>> problem ), so maybe cleaning them up will work.
>>  
>> On Thu, Apr 23, 2015 at 3:07 PM, John Bent <[email protected] 
>> <javascript:>> wrote:
>> > If I completely quit the program and rerun it, it works again for about
>> > another 10.  But I'd rather not do this because the program does some 
>> other
>> > slow initialization work and I'd rather not wait every time for that.
>> >
>> > So isn't there some way I can effectively "quit" the pyglet stuff and 
>> rerun
>> > it within the python program that would have the same effect as fulling
>> > quitting the entire python program?
>> >
>> > On Thu, Apr 23, 2015 at 10:17 AM, John Bent <[email protected] 
>> <javascript:>> wrote:
>> >>
>> >> Thanks Adam for the suggestion.  Unfortunately the problem is the same
>> >> with wavs that I created by converting the mp3s into wavs with sox.  
>> Here's
>> >> what the wavs look like:
>> >>
>> >> Input File     : '426.wav'
>> >>
>> >> Channels       : 1
>> >>
>> >> Sample Rate    : 22050
>> >>
>> >> Precision      : 16-bit
>> >>
>> >> Duration       : 00:00:02.51 = 55296 samples ~ 188.082 CDDA sectors
>> >>
>> >> File Size      : 111k
>> >>
>> >> Bit Rate       : 353k
>> >>
>> >> Sample Encoding: 16-bit Signed Integer PCM
>> >>
>> >>
>> >> On Wednesday, April 22, 2015 at 4:31:45 PM UTC-6, Adam wrote:
>> >>>
>> >>> On 22/04/15 22:08, John Bent wrote:
>> >>>
>> >>> I have a large number of small mp3 files that I need to check
>> >>> individually. In a python foreach file loop, I'm calling this 
>> function which
>> >>> uses pyglet:
>> >>>
>> >>> def play(player,src):
>> >>>
>> >>>   try:     #music = pyglet.resource.media(src)     music =
>> >>> pyglet.media.load(src, streaming=False)     music.play()     ans =
>> >>> raw_input("\tWas this sound good (r to replay, q to quit)? [y|n|r|q]: 
>> ")
>> >>> if (ans == 'r'):       return play(player,src)     if (ans == 'q'):
>> >>> sys.exit(0)     else:       success = (ans == 'y')   except
>> >>> pyglet.media.avbin.AVbinException, e:     print "Exception playing 
>> file.
>> >>> Assuming bad."     success = 0     print "%s -> %d" % ( src, success )
>> >>> return success
>> >>>
>> >>> It works great for about 10 files but then it just stops working 
>> without
>> >>> any error indication that I'm noticing. It acts like it is playing the
>> >>> sounds but there is just silence. Is there some resource I should be
>> >>> unloading or deallocating or something? I'm on OS X and initially had 
>> to
>> >>> install AVBin to get pyglet to work at all.
>> >>>
>> >>> Thanks!
>> >>>
>> >>> Hmm, do you get the same problem with uncompressed audio, i.e. can you
>> >>> test with some wavs please?
>> >>
>> >> --
>>  
>   At the risk of grasping at straws, what if you instantiate your own 
> player and add your sources to that rather than using the implicit creation 
> in .play()?
>  

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