Thanks a lot. I'll try and integrate your changes into 1.2.3 and 1.3.x. I 
will use your example to create some test cases for it. Then we can also 
try and solve the other issues.

Rob

Op zondag 26 april 2015 02:27:06 UTC+2 schreef [email protected]:
>
> Made some headway, got multi-texturing to work fine and fixed the issue(s) 
> with the FPS Counter display and blitted 
> textures (wasn't disabling the bound textures properly after rendering it 
> seems). So now it properly stacks transparent
> textures without any problem, some little issues still persist however.
>
> When starting the program in Windowed Mode and trying to transition to 
> Fullscreen, the application locks up on a black
> screen, eventually causing my VPU to crash/reset (ATI Radeon 9600). The 
> program seems to work fine when the VPU
> resets though if given enough time, but every time I go back to Windowed 
> Mode and try to go back into Fullscreen the 
> same thing happens.
>
> Paradoxically, when starting the program in Fullscreen by default, I can 
> switch between Fullscreen/Windowed at will with
> no issues. I'm not sure if this has anything to do with how the window is 
> setup initially or if its something specific with my
> video card or not, I may try to find some other hardware to test it on if 
> I can.
>
> I'll attach the revised VertexDomain.py and the current example build in 
> case anyone else wants to look at it or find it
> useful, and update the issue on BitBucket.
>

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