Thanks a lot. I'll try and integrate your changes into 1.2.3 and 1.3.x. I will use your example to create some test cases for it. Then we can also try and solve the other issues.
Rob Op zondag 26 april 2015 02:27:06 UTC+2 schreef [email protected]: > > Made some headway, got multi-texturing to work fine and fixed the issue(s) > with the FPS Counter display and blitted > textures (wasn't disabling the bound textures properly after rendering it > seems). So now it properly stacks transparent > textures without any problem, some little issues still persist however. > > When starting the program in Windowed Mode and trying to transition to > Fullscreen, the application locks up on a black > screen, eventually causing my VPU to crash/reset (ATI Radeon 9600). The > program seems to work fine when the VPU > resets though if given enough time, but every time I go back to Windowed > Mode and try to go back into Fullscreen the > same thing happens. > > Paradoxically, when starting the program in Fullscreen by default, I can > switch between Fullscreen/Windowed at will with > no issues. I'm not sure if this has anything to do with how the window is > setup initially or if its something specific with my > video card or not, I may try to find some other hardware to test it on if > I can. > > I'll attach the revised VertexDomain.py and the current example build in > case anyone else wants to look at it or find it > useful, and update the issue on BitBucket. > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
