I am curious, why not have some high level classes for drawn common shapes, like rectangles, circles, triangles, etc. built on top of pyglet.gl? Is there some technical barrier preventing this?
I imagine many people are deterred from Pyglet when they realize they will have to write some nasty looking opengl calls to draw some simple shapes. At least this is a common comparison I notice when people compare Pygame vs. Pyglet. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
