I have run into an issue with the way pyglet handles animations. I want to 
manually handle which frame of the animation my sprite is on rather than 
having the animation schedule an event for me. I have found that when you 
have many animated images on the screen it lags the game because they are 
all scheduling events.

I will be loading the graphics from sprite strips.

I need a way to get how many images are in the animation
I need a way to set which image to display


How difficult would this be to overhaul? I want to manually animate my 
sprites in the game loop rather than making a ton of scheduled requests.


if there is a better way let me know.

thanks

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