I have run into an issue with the way pyglet handles animations. I want to manually handle which frame of the animation my sprite is on rather than having the animation schedule an event for me. I have found that when you have many animated images on the screen it lags the game because they are all scheduling events.
I will be loading the graphics from sprite strips. I need a way to get how many images are in the animation I need a way to set which image to display How difficult would this be to overhaul? I want to manually animate my sprites in the game loop rather than making a ton of scheduled requests. if there is a better way let me know. thanks -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
