> 2. Is there a way to get a player object to play as if I was playing from > a loaded sound object? For example: >
Do you mean you want the player to play a sound without having to queue it into the player each time? Or without having to create a new player object every time you play a sound source? I've looked at the eos_action functions of the player, which include "next", "pause", and "loop", but it doesn't look like there's anything other than "loop" to tell the player to keep the current buffer/queue and replay it on the next *.play() call. Its something i've considered taking a closer look at lately. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
