> 2. Is there a way to get a player object to play as if I was playing from 
> a loaded sound object? For example:
>

Do you mean you want the player to play a sound without having to queue it 
into the player each time? Or without having to create a new player object 
every time you play a sound source? 

I've looked at the eos_action functions of the player, which include 
"next", "pause", and "loop", but it doesn't look like there's anything 
other than "loop" to tell the player to keep the current buffer/queue and 
replay it on the next *.play() call. Its something i've considered taking a 
closer look at lately. 

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