You can store the current position of the mouse to check where on the
screen it is to do checks, here's an example:
class Test(pyglet.window.Window):
def __init__(self):
super(Test, self).__init__(640, 480, resizable=False, fullscreen=
False, caption="Test")
self.clear()
#mouse cursor position
self.mouse = [0,0]
#button image
self.button = pyglet.image.load('button.png').get_texture()
#buttons x/y position
self.button_pos = [320,240]
pyglet.clock.get_fps()
self.fps_display = pyglet.clock.ClockDisplay()
pyglet.clock.schedule_interval(self.update, .01)
#update state
def update(self,dt):
#has the left mouse button has been released?
if 'LEFT release' in self.mouse:
#if the mouse is within the horrizontal bounds of the button
if self.mouse[0] > self.button_pos[0] and self.mouse[0] < self.
button_pos[0] + self.button.width:
#if the mouse is within the vertical bounds of the button
if self.mouse[1] > self.button_pos[1] and self.mouse[1] <
self.button_pos[1] + self.button.height:
print "Left button pressed!"
#purge mouse button presses
if len(self.mouse) > 2:
while len(self.mouse) > 2:
self.mouse = self.mouse[:2]
#draw screen
self.draw()
#draw the button
def draw(self):
self.clear()
self.button.blit(self.button_pos[0], self.button_pos[1])
self.fps_display.draw()
#Store the mouses current position
def on_mouse_motion(self,x,y,dx,dy):
self.mouse[0] += dx
self.mouse[1] += dy
#capture mouse clicks
def on_mouse_release(self,x,y,button,modifiers):
self.mouse.append(mouse.buttons_string(button) + " release")
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