I am messing about learning python, and pyglet , and game development. I am writing a simple game, where I want to draw many small polygons on the screen. If I draw each one separately, using a vertex_list for each one, and then using vertex_list.draw, they display fine. If I use batch.add instead, and draw the batch with batch.draw, all the polygons bleed , like they consider all the points in all the vertex lists as part of one object, lines go from one polygon to another, or many others, and get filled with the colour of the polygon, so you just end up with a big colourful mess on the screen
Have I misunderstood what batching does? I assumed it would still treat each vertex list as a separate "object" and draw them similar to how it works when I draw each vertex list individually. thanks for any help -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.
