On Wed, Oct 21, 2015 at 3:30 PM, Leif Theden <[email protected]> wrote:

> Bypassing the event loop may give you other issues, like extreme CPU
> usage.  If you're interested, I rewrote the pyglet scheduler to use a heap
> queue instead of sorted list and got a nice performance boost with several
> hundred sprites/scheduled events.  I'll clean up my code and post it if you
> want to try it out.
>

Please do, I could use a better scheduler

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