To be frank i did nothing regarding the pyglet side research yet. I figured
out how to make plugins for C4D in python so i guess ill figure it out
eventually.
plugin and plugin generator

https://github.com/satan/eve
https://github.com/satan/C4Dpg

The basic idea is to transfer the model to pyglet - so any c4d element
should have an equivalent in pyglet - bones nesting etc...

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