Pyglet, doesn't have the same goals as specialized game
libraries/frameworks like pygame or phaser.  Its been a 'multimedia
library', generic enough to make games or visual demos.  Personally, I
think pyglet does what it does well and shouldn't try to be a games
library.  Too much bias towards games might merit a library built on pyglet
(like cocos), or optional extension packages.

On Fri, Nov 20, 2015 at 10:56 AM, Jason Spashett <[email protected]>
wrote:

>
> On Friday, 20 November 2015 15:28:29 UTC, Leif Theden wrote:
>>
>> I understand why some people would like this, but pyglet supports rotated
>> sprites and I feel like AABB would be too limited. It would also open
>> endless requests for collisions with rotated sprites, fast detection, etc.
>> If pyglet were to include a collision detection system for sprites, it
>> should be full featured and probably written as a compiled extension
>> module, since the pure Python nature of pyglet would be super slow.
>>
>> My suggestion would be to integrate pymunk support, or to develop a guide
>> to using it.  It's quite nice and works with pyglet just fine.  Just my
>> opinion.
>>
>
> That's a fair point. On the other hand all the other "frameworks" have
> something for this. Phaser, pygame etc.It might work well for many, but not
> all. It is nice to get something going, even if later, it requires
> something like pymonk.
>
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