Thanks for the heads-up, I was reading the posts you made. I think my use 
case is actually nowhere nearly that demanding -- the textures I'm creating 
are mostly one-and-done things used for animating moving backgrounds -- but 
I like what you're working on all the same and am curious to see where it 
goes. (I also have no direct experience with Numpy -- *yet* -- but I might 
well be able to concoct one!)

On Monday, January 18, 2016 at 2:42:04 PM UTC-5, elliot wrote:
>
>
>
> On Sunday, January 17, 2016 at 4:25:58 PM UTC-6, Serdar Yegulalp wrote:
>>
>> I've been working on a Pyglet app that creates textures dynamically 
>> rather than loading them by way of resources on disk. 
>>
>
> Hey Serdar,
>
> If you are using (or want to be using) numpy to manipulate these textures 
> in a vectorized way, I wonder if you could benefit from using the data 
> oriented approach I have recently posted about.  If that sounds interesting 
> to you, I'd be interested in helping. What my project really needs right 
> now is a variety of use cases to accommodate to force it to be more 
> flexible and usable.
>
> Sounds like a cool project either way.
>
> -Elliot
>

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