Ah I see. In my GUI, the windows are movable and can be overlapped on one 
another; as such each widget is rendered one by one based on the order they 
were added to the container. So this makes trying to fit pyglet text and 
batching in there difficult.

What I ended up doing was just creating a separate batch for each of my 
"containers" that hold widgets. This way each container can overlap without 
issue.

I have however noticed performance issues on moving labels. Since my Window 
containers are movable, I want to drag them around sometimes. When trying 
to update the position of the Labels of a particular container, the FPS 
just dies and goes to 0. Even if there is just a handful. Is there anyway 
to update the batch to move all objects by X, Y to improve performance? Or 
any suggestion/hacks? :) Thanks.

On Saturday, January 30, 2016 at 9:44:17 AM UTC-6, Serdar Yegulalp wrote:
>
> Most of what I've been doing involves HUD display type things where the 
> order is fixed to begin with, so I haven't yet run into a scenario where I 
> have to re-order the batch. One thing you can do is set up two batches, one 
> for background and one for foreground elements, add to the appropriate 
> batches as needed, and then draw those batches back to front (background, 
> then foreground).
>

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/pyglet-users.
For more options, visit https://groups.google.com/d/optout.

Reply via email to