Hello Rob,
This is awesome, can't wait!!!
Thanks,

Brandon Keith Biggs <http://brandonkeithbiggs.com/>

On Wed, Mar 23, 2016 at 5:17 AM, Rob van der Most <[email protected]>
wrote:

> Hi,
>
> I am currently refactoring (and completely unit testing) the direct sound
> driver. So some breakage might occur indeed. I am actually doing that on
> Windows 10, so I will notice the breakage. Before 1.3 is released all the
> issues should of course be resolved.
>
> The codebase is indeed now py2-3 compatible. Mostly tested on Linux and
> OSX, Windows is my current target.
>
> Disruptiveness of changes between 1.2 and 1.3 should be minor, but we are
> cleanin up some technical debt and modernizing some parts. I think I should
> at least try using latest cocos to verify.
>
> Before releasing 1.3 I will also make sure a good changelog is available.
>
> Rob
>
> On 22 March 2016 at 22:06, claudio canepa <[email protected]> wrote:
>
>> With the current tip of pyglet master at bitbucket
>>
>> (
>> K:\cocos_pristine\pyglet\examples>hg parents
>> changeset: 3429:f10760f57976
>> tag: tip
>> user: Rob van der Most <[email protected]>
>> date: Tue Mar 15 17:08:11 2016 +0100
>> files: pyglet/media/drivers/directsound/__init__.py
>> description:
>> Use generic player worker for DirectSound driver
>> )
>>
>>
>> Running on win7-64bits I got tracebacks running example/image_display.py,
>> both in py 2.7.11 64 bits and py 3.5.1 64 bits
>>
>> traceback in py27-64bits: http://pastebin.com/QQu28iDJ
>> traceback in py35-64bits: http://pastebin.com/Z1ryM9UZ
>> traceback in py27-32bits: http://pastebin.com/XU1vGntf
>>
>> Looking at commit logs seems that a heavy refactor is on course, so:
>>     1. master is supposed to work right now on windows ?
>>
>>     2.  changes is setup.py seems to imply that the current codebase is
>> directly compatible with py3 and py2 (no 'use_2to3' or other
>> transformations necessary), is that correct ?
>>
>>     3. The pyglet version in setup.py is 1.3,0a1 . I noticed changes in
>> pyglet's Sprite properties breaks cocos's Sprites, so, how much disruptive
>> are meant to be the changes from 1.2 to 1.3 ?
>>
>>     4. any tip to manage transition from 1.2 to 1.3 ?
>>
>>
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